Barotrauma game guide
Only when you’re approaching a danger zone will you see karma messages: Time to clean up your act or get the boot, or worse! If they do no intentional harm, a crewmember need never think about karma. Finally, there are certain situations in which karma is affected directly by context: the penalty for hurting a low karma crewmember is lower than for hurting a high karma crewmember, as is the penalty for hurting a crewmember who’s aiming a firearm or other handheld weapon.Īs such, players are not notified about the vast majority of changes in their current karma. Karma is also forgiving: you can always redeem yourself over time and by doing good work. In other words, karma is generally a fickle thing with no concept of context, so the karma value will ebb and flow as normal work is done aboard a sub. It starts at 100 and decays towards a point of equilibrium, a neutral point of sorts – this happens regardless of players’ actions and will never result in punishment – and it is further influenced by a player’s actions, which are categorized simply as “good” or “bad”. The thresholds at which moderation will kick in as well as the severity of punishment can be adjusted by the server host karma itself is just a number.
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Karma is a value between 0 and 100 that determines what kind of automatic moderation may be applied to a player. As of the Rusted Remnants update, karma is on by default when anyone creates a server, and we hope many players will opt to keep it that way. With this in mind, let’s have a look at what karma actually is.
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That’s to say, we leave it to you to decide what constitutes griefing and what is just acceptable messing around. In fact, even if you enjoy your Barotrauma a little more on the anarchic, honktastic side, karma could still be your friend, because almost every part of it can be customized to fit the desired atmosphere of your sub. The first thing to understand is that karma is a very flexible thing, and even if you’ve forgone it in the past, we invite you to give it another go with this guide and with the recent changes we’ve made to the system. If you belong to the demographic of Europan submariners who don’t enjoy that scenario, this guide will help you understand and setup the karma system so that peace may once again reign aboard your sub. We’ve all been there once or twice in our career: we just want a nice workplace where people can get on and do their jobs in peace, but then along comes some marauding clown shouting in a language you can’t speak, and the next thing you know, your whole sub is unwired, there’s oxygen in your welding tools, water in your command deck and a small mushroom cloud in your reactor compartment.